I also add 1 point to his Surplus STR for every 10 points of SIZ he has over the weapon's Required SIZ. Under the new system I use, I now subtract the weapon's Required STR from the Character's STR and give a bonus of +1 to damage for every 5 points of "Surplus STR" he has left. I found this problematic, so I changed the Damage Bonus Rule. If this fighter PUNCHED you, he could inflict as much damage as an ordinary man wielding a Broadsword. Thus a fighter with a 1d4 damage bonus applied it equally to a shortsword or a troll maul. I always HATED the RQ Damage Bonus because it was applied to EVERY weapon regardless of its weight. My most recent modification is dropping the Damage Bonus in favor of a Surplus STR Rule. As several of you know, I have modified my weapons and armor extensively from the basic game.
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